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v0.1.0
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78a94f24d2
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| 78a94f24d2 |
24
src/main.rs
24
src/main.rs
@@ -14,41 +14,51 @@ use std::sync::Arc;
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use std::time::Duration;
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use tokio::time::interval;
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/// Command line arguments structure
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#[derive(Parser, Debug)]
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#[command(author, version, about, long_about = None)]
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struct Args {
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/// Interval in seconds between each query to the server
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#[arg(short, long, default_value = "5", help="Interval in seconds between each query to the server")]
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update_interval: u64,
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/// Hostname and port of the server to query
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#[arg(short, long, help="Hostname and port of the server to query")]
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endpoint: String,
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/// File containing the bearer token to use for authentication
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#[arg(short, long, help="File containing the bearer token to use for authentication")]
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token_file: Option<String>,
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/// Allow insecure connections (e.g., to a server with a self-signed certificate)
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#[arg(short, long, help="Allow insecure connections (e.g., to a server with a self-signed certificate)")]
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allow_insecure: bool,
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/// Address:Port to which the server will listen
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#[arg(short, long, help="Address:Port to which the server will listen", default_value = "127.0.0.1:3030")]
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listen: String,
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}
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/// Structure for the query body sent to the server
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#[derive(Serialize)]
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struct QueryBody {
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function: String,
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}
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/// Structure for the server response
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#[derive(Deserialize)]
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struct ServerResponse {
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data: ServerData,
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}
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/// Structure for the server data within the server response
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct ServerData {
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server_game_state: ServerGameState,
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}
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/// Structure for the server game state within the server data
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct ServerGameState {
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@@ -58,6 +68,7 @@ struct ServerGameState {
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average_tick_rate: f64,
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}
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/// Structure for the metrics to be collected
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#[derive(Clone)]
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struct Metrics {
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num_connected_players: Gauge,
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@@ -67,6 +78,7 @@ struct Metrics {
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}
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impl Metrics {
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/// Creates a new instance of `Metrics`
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fn new() -> Self {
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Metrics {
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num_connected_players: Gauge::new("num_connected_players", "Number of connected players").unwrap(),
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@@ -76,6 +88,7 @@ impl Metrics {
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}
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}
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/// Updates the metrics with the provided game state
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fn update(&self, game_state: &ServerGameState) {
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self.num_connected_players.set(game_state.num_connected_players as f64);
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self.tech_tier.set(game_state.tech_tier as f64);
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@@ -84,8 +97,10 @@ impl Metrics {
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}
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}
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/// Shared state type alias
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type SharedState = Arc<(Metrics, Registry)>;
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/// Handler for the `/metrics` endpoint
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async fn metrics_handler(State(state): State<SharedState>) -> impl IntoResponse {
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let encoder = TextEncoder::new();
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let mut buffer = Vec::new();
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@@ -93,20 +108,26 @@ async fn metrics_handler(State(state): State<SharedState>) -> impl IntoResponse
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String::from_utf8(buffer).unwrap()
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}
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/// Main function
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#[tokio::main]
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async fn main() -> Result<(), Box<dyn std::error::Error>> {
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// Parse command line arguments
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let args = Args::parse();
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// Create a new registry and metrics instance
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let registry = Registry::new();
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let metrics = Arc::new(Metrics::new());
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// Register metrics with the registry
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registry.register(Box::new(metrics.num_connected_players.clone())).unwrap();
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registry.register(Box::new(metrics.tech_tier.clone())).unwrap();
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registry.register(Box::new(metrics.total_game_duration.clone())).unwrap();
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registry.register(Box::new(metrics.average_tick_rate.clone())).unwrap();
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// Create shared state
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let shared_state: SharedState = Arc::new(((*metrics).clone(), registry));
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// Clone metrics for use in the update loop
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let metrics_clone = Arc::clone(&metrics);
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let update_interval = Duration::from_secs(args.update_interval);
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@@ -122,6 +143,7 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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let query_endpoint = format!("https://{}/api/v1", args.endpoint);
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// Spawn a task to periodically query the server and update metrics
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tokio::spawn(async move {
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let mut interval = interval(update_interval);
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let query_body = QueryBody {
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@@ -150,10 +172,12 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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}
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});
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// Build the application router
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let app = Router::new()
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.route("/metrics", get(metrics_handler))
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.with_state(shared_state);
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// Start the server
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let addr = std::net::SocketAddr::from_str(&args.listen)?;
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println!("Listening on {}", addr);
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axum::Server::bind(&addr)
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